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Justus Schmidt
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Justus Schmidt

About

Oh, hi there!

I’m Justus, dare to call myself a 3D and Compositing TD. I love working on animated movies and live action VFX. After finishing my Bachelor of Arts in Animation and Game at the University of Applied Science Darmstadt, I am now studying Technical Direction at the Filmakademie Baden-Württemberg.

Jup, that’s me.

Skillset

In case you are interested in hiring me, you should know what I can do – and what I can’t.

Creative Work

When it comes to the 3D pipeline, I would consider myself best at

  • Lighting/Rendering
  • Look Development
  • Compositing
  • Tool Development for Maya/Houdini/Nuke

Software

  • Autodesk Maya (Arnold Renderer and some plugins)
  • Foundry Nuke (I also have experience in working with Deep Compositing, check out my Paper)
  • SideFX Houdini
  • Python Tool Development
  • Blender
  • Adobe Photoshop
  • Autodesk 3ds Max (Vray)

Interested? Contact me: hey@justus-schmidt.com

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Other Articles:

  • Demoreel 2019
  • QuickRender Manager
  • Live Action Compositing
  • Working Heart
  • Paper: Flexible Rendering Workflow using Deep Compositing

Common Tags

3d 2019 animated bachelor berlinale blender compositing dark deep compositing Demoreel flexible lighting lonesome look development lost opinions Mari Maya modeling moody Nuke old personal project Plugin project Python Reel rendering research rigging shading short Showreel Tool university university project working heart yeti
©2021 Justus Schmidt