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Justus Schmidt

Working Heart

My bachelor project, Working Heart tells the story of a woman, who is working as the technical support at Cupids company, caring about broken hearts and repairing them, just to realise that she is neglecting her own love life because of her work.

I was responsible for Look Development, Rigging, Shading, Lighting, Rendering, Compositing. Scroll down to find out how it was made ðŸ™‚

As this movie is not released yet, all I can show you are some screenshots. Stay tuned!


A little Making of:

For time schedule reasons, the body rig was done using Advanced Skeleton. Only the face rig, which also was of most importance (since the character needed to express a whole set of emotions), was built up with much more time and effort, to be as flexible as possible for the animator.
This project was entirely rendered in deep, which helped a lot to ease up and simplify the workflow. if you’re interested, check out my paper regarding Deep Compositing. 
DeepEXR promises a much more flexible workflow, but also needs way more storage than a traditional EXR. 
The short is roughly three minutes long, but it required over 5 TB to store the rendered data. This, however, does not slow down the workflow when using Solid State Drives. 
In Nuke, Compositing could be done in 3D rather than 2D. Fake volumetrics, particle systems and masks could be implemented in the 3D Workspace of Nuke, which resulted in a very fluid and object based Compositing workflow. 
Not only was one able to add objects, the separately rendered layers could simply be merged in 3D, wtithout the need for Hold-out masks or matte objects
Using Bokeh by Peregrinelabs, the Deph of Field was calculated off the 3D pixels rather then Z Depth. Also, the plugin can emulate a real camera. That further enhanced the look of the short.  

1 thought on “Working Heart”

  1. Alissa says:
    February 22, 2019 at 12:19 pm

    Heftig Bro!

    Reply

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Other Articles:

  • Demoreel 2019
  • QuickRender Manager
  • Live Action Compositing
  • Working Heart
  • Paper: Flexible Rendering Workflow using Deep Compositing

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